PLAYGROUND
In the Spirit of Play
MFA THESIS - SOLO EXHIBITION

Making music often is a highly structured activity relying on extensive practice. Yet, in English and some other languages, the word we associate with that activity is the same word we associate with the explorations of a child: play. We can play an instrument and we can play in the dirt. Both forms of play can have social components of engaging with others. This feature of play is not only limited to our species, a wide range of animals also use play to communicate and connect.
This exhibition features a series of objects that are designed to be interacted with to discover the sounds they produce. Some require skill to activate while others will produce sounds just by moving them. The objects allude to artifacts and stories from ancient cultures; their shapes and textures mimic animal forms.
VIRTUAL TOUR OF THE EXHIBITION (Duration 06:45)

Connection
The yin and yang musicians describe Eugenie’s memories of playing Taiwanese folk songs with her grandfather every time she visited her home country. The figures rest on top of a "scholar's rock" which carries the wisdom her grandfather wished to pass to her.
The two musicians are functional “Xun” 【陶塤】. A xun is a type of wind instrument that dates back to 5,000 BC in ancient China.


Soundwaves
Humans have been making clay instruments dating as far back as 7,000 years ago. The musical instruments sit on top of a clay landscape of simulated soundwaves. The intersections of these soundwaves allude to the similarities between instruments from various times and cultures.


Quiet Melodies
The bass ocarinas share a mellow melody can calm the listeners and bring them to a place of tranquility. Its resonance can also be felt with the vibrating solid surfaces around you.


Counterpoint is a much larger version of the (usually handheld) ancient Peruvian whistling vessel that works by moving water through the internal chambers to displace air and activate the hidden whistle(s).
The wooden rocker, imitating a rocking horse, allows one or two people to step on either side to control the movement and produce sounds.


Grounded is inspired by Middle Eastern goblet drums (commonly known as darbuka or doumbek). The earliest examples of these drums were in ceramics.
They are to be lifted by a pulley and dropped to the ground, reversing the usual relationship between a drum and the object it contacts to produce sounds.


Codas are versions of massive slit gongs or Atingting gongs found in the islands of Oceania. They are played in groups at rituals and social events.
The size of the gongs allow the sound of the code-like rhythms to travel between villages. Similarly, whales communicate in “codas” — short, rhythmic patterns of clicks. The smaller one is to be struck like the gong while the larger one allows one to experience the acoustics of listening to sounds through a barrier.




